Blog
Oasis Consortium Quickly Becoming a Leader in Metaverse Standard-Setting
Blog
February 15, 2022
In August 2020, a group of game firms and online companies came together to form Oasis Consortium (the “Consortium”)—a non-profit dedicated to advancing common ethical standards and technologies for the rising Metaverse. In less than two years, the Consortium has become a standard-setter for what might be the most exciting new industry in the world.
Today, the Consortium includes executives from Roblox, Fandom, Riot Games, Pandora, News Corp, and Grindr. Between them, they have hundreds of millions of users—many of whom have already started engaging with Metaverse technologies. And by December 2021, the group had already released a proposed “User Safety Standards”—a set of guidelines for Metaverse companies to follow going forward, which include hiring trust and safety officers, employing content moderation, and integrating the latest research in fighting toxicity. Further, the Consortium is currently working on creating a grading system to ensure that the public knows where a given company stands in trust and safety (in a similar way that restaurants are currently graded on cleanliness).
Given recent events, it appears that the Metaverse needs the Oasis Consortium now more than ever before. In December 2021, the MIT Technology Review reported that at least one beta tester in Meta’s virtual social platform, Horizon Worlds, had already complained of being sexually assaulted by a fellow user. Users will obviously need assurance that the Metaverse is a safe and ethical digital platform before it can achieve substantial growth.
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About Winston’s Videogame, Gaming & Esports Group
Recognizing that emerging industries require bespoke lawyering, David Enzminger formed and lead Winston’s Videogame, Gaming & Esports Group to provide comprehensive legal solutions to companies in these industries. This multidisciplinary group includes more than 60 lawyers across 10 practices working seamlessly to assist companies in these industries in all areas, including managing IP portfolios, assisting esports companies to establish global sports leagues, selling franchises, and developing proactive legal solutions for issues that arise from league operations. We represent videogame publishers in antitrust matters and represent both rights owners and gaming companies in licensing issues for game content. In addition, our team helps electronic game clients prepare for all types of regulatory and public scrutiny issues, such as corporate governance, data privacy, and harassment/discrimination claims that are sure to come as the industry continues to grow in both size and influence. Our offices in New York, Silicon Valley, Los Angeles, Shanghai, and Hong Kong provide gaming clients with a global platform for their complex and evolving legal needs.
This entry has been created for information and planning purposes. It is not intended to be, nor should it be substituted for, legal advice, which turns on specific facts.