News
Judge Rules for Winston Client in Videogame Patent Dispute
News
Judge Rules for Winston Client in Videogame Patent Dispute
March 25, 2020
Winston scored a decisive victory for major videogame software company Take-Two Interactive Software, Inc. (Take Two) in a high-stakes patent infringement case involving Grand Theft Auto and NBA 2K, two of the most popular videogames of all time.
Acceleration Bay, a patent assertion entity, alleged that Take-Two’s multiplayer technology in these videogames infringed patents it had acquired from Boeing. Based on the enormous success of the games, Acceleration Bay was seeking significant damages.
The patents relate to a certain type of network topology for connecting players to each other in online games. Our team filed a motion for summary judgment arguing that the games did not use the patented network topology.
Delaware federal Judge Richard G. Andrews agreed that Take-Two’s games did not infringe and dismissed all claims against our client, calling it “game over” for Acceleration Bay. Winston continues to represent Electronic Arts and Epic in other cases against Acceleration Bay over the same patents.
The victory was achieved after five years of litigation across multiple forums, including nearly a dozen IPRs and a trip to the Federal Circuit.
The Winston team was led by David P. Enzminger, with Louis Campbell, Gino Cheng, Joe Netikosol, Danielle Williams, and Alissa Hodgson all playing key roles.