Technology, Media & Telecommunications
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January 10, 2023
|3 min read
Last week, a district court in the Northern District of California ended a suit alleging unlawful and unfair conduct by videogame developer Supercell Oy. Plaintiffs alleged that Supercell’s use of loot boxes in its popular games Clash Royale and Brawl Stars constituted violations of California’s Unfair Competition Law (Business & Professions Code § 17200) and Consumers Legal Remedies Act (Civil Code § 1750). At the crux of Plaintiffs’ complaint were claims that loot boxes are illegal gambling games under California law and that loot boxes are inherently unfair because they exploit the same cognitive traps as gambling.
May 24, 2022
|3 min read
Game Publisher Race to Blockchain Technology: Square Enix
It is no secret that gaming companies have been increasingly keen to integrate or express enthusiasm for blockchain technology.
March 28, 2022
|3 min read
Pay-to-Play In-Game NFTs: Proceed With Caution
Game developers have been increasingly integrating cryptocurrency and Non-Fungible Tokens (NFTs) within their games hoping these digital assets will increase their games’ longevity with an expanded content offering. But, early feedback suggests these features risk fan-blowback so developers are advised to proceed deliberately.
January 28, 2022
|3 min read
Earlier this month, a district court in the Northern District of California ended a suit against Apple concerning loot boxes. That suit alleged that Apple facilitated in-app purchases of “gems,” a virtual currency used in Supercell’s game Brawl Stars. A decision issued in a similar suit brought against Google ended last week on similar grounds. The case, brought by the same attorneys on the same day as the Apple case, sought to hold Google responsible for games (in this case, Bandai’s Dragon Ball Z Dokkan Battle and Square Enix’s Final Fantasy Brave Exvius) in its Play Store that use loot boxes.
January 14, 2022
|2 min read
In another blow to plaintiffs suing game developers and publishers over loot boxes, a district court in the Western District of Washington granted summary judgment in favor of Valve Corporation. The case concerns the use of loot boxes in Valve’s Counter-Strike: Global Offensive, Defense of the Ancients 2, and Team Fortress 2 games.
January 13, 2022
|3 min read
Play Greener: Solutions to Offset the Environmental Impact of Videogame NFTs
The potential applications of non-fungible tokens (NFTs), like blockchain technology in general, are attracting attention across the economy. Some early projects by mainstream videogame publishers have been met with mixed reviews, but adoption shows no sign of slowing down. But like blockchain technology in general, NFTs, including in videogames, cause environmental concerns because of the energy required to create, transfer, and track them.
January 11, 2022
|2 min read
A California federal district judge put an end to a suit brought against Apple under California’s Unfair Competition Law (Business & Professions Code § 17200). The suit alleges that loot boxes in games are akin to illegal slot machines, which are prohibited by California law. Rather than suing the game publishers themselves, plaintiffs sued Apple for hosting games with loot boxes in the Apple App Store.
January 10, 2022
|4 min read
Ubisoft is First Major Gaming Company to Embrace In-game NFTs: What Does This Mean for the Industry?
Videogame industry leaders have been optimistic about the endless possibilities of the metaverse, Non-Fungible Tokens (NFTs), and blockchain technology despite relatively recent developments.
December 14, 2021
|7 min read
Decentralization of the Gambling Industry Through Blockchain
As we discussed in our prior post, Blockchain and Cryptocurrency: The Future of Online Gambling?, the blockchain technology offers the online gambling industry security, privacy, efficiency, and cost-effectiveness. While some online casinos have authorized cryptocurrency payments, others have gone further by building platforms entirely on the blockchain.
December 6, 2021
|2 min read
Lions, Tigers, and Meta-Wolves: Oh My!
The metaverse has taken the digital and physical world by storm. Many companies, including Facebook, have developed augmented reality products within the metaverse and many of these products utilize Non-Fungible Tokens (NFTs) to integrate the digital and physical consumer experience.
December 2, 2021
|4 min read
ESA Takes Aggressive Action to Designate Pirate Markets in Mexico and Brazil as “Notorious”
On October 11, 2021, the Entertainment Software Association (ESA or Association) informed the Office of the United States Trade Representative (USTR) of certain foreign websites and marketplaces that should be labeled “Notorious Markets.”
November 12, 2021
|5 min read
DAOs: Understanding the Basics
Decentralized Autonomous Organizations (DAOs) are one of many white-hot blockchain topics promising to bring a blockchain-based method for managing any organization in a decentralized automated way. Adding to the intrigue, DAOs are often associated with the creation of a proprietary blockchain token. This is a first in a series of articles exploring the business and legal ramifications of these intriguing new organizations.
November 9, 2021
|3 min read
Music Publishers Reach Settlements with Gaming Platforms Regarding the Use of Copyrighted Music
On September 21, 2021, the National Music Publishers’ Association (NMPA)and Twitch announced a partnership to permit music rights holders to opt-in to license their music on the popular gaming platform.
November 8, 2021
|2 min read
In a class-action suit, customers stated that these digital assets were unregistered securities being sold to defraud customers because GAW did not have the physical equipment they purported to sell. Ultimately, the jury found that the products were not unregistered securities, despite contrary findings by the SEC in a related action.
November 5, 2021
|2 min read
Atari Loses IP Suit Against Online Marketplace
On November 4, 2021, a California federal jury found that Redbubble did not infringe any of videogame maker Atari’s trademarks or copyrights, in a case that may affect future infringement suits against online retailers that permit users to sell products on their platforms.
November 3, 2021
|3 min read
Patents Joining the Hot NFT Market?
Jack Fonss and his consulting company, True Return Systems LLC, are auctioning U.S. Patent No. 10,025,797 (‘797) on the NFT marketplace OpenSea. Bidding for the patent, which is believed to be the first auctioned as a non-fungible token (NFT), starts around USD $7.5 million.
November 2, 2021
|2 min read
November 1, 2021
|9 min read
Steam Bans NFT and Cryptocurrency Games: Implications and Ramifications for the Videogame Industry
October 18, 2021
|6 min read
How NFTs Will Impact Ownership of Virtual Items in Videogames
Increasingly, more and more money is spent on virtual items in the virtual worlds of videogames.
October 4, 2021
|2 min read
Valve Corporation Potentially Facing Class Action Suit
Plaintiffs suing Valve Corporation over the company’s use of loot box in several top videogames have moved for class certification in Seattle federal court.